

New coverage in this edition includes Thorough coverage of OpenGL 4. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

Make sure to first identify your Intel Graphics Controller. Intel Graphics controllers support a wide range of APIs. PC games and applications often require a video card that is compatible with specific Application Programming Interfaces (APIs), such as OpenGL, DirectX, OpenCL, or Vulkan. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. Supported APIs for Intel® Graphics Controllers. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. It will serve you for as long as you write or maintain OpenGL code. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. Complete Coverage of OpenGL® 4.5-the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance.
